I Return to the Thousander Club
At the beginning of 2006, I made a pledge to myself to work hard to become an expert at 3D modeling. I had based this on article from the GBGames site that talked about how practice is just as important as talent and that mastery of a skill is achieved after 10,000 hours of dedicated practice. Even 1000 hours can lead to the level of experienced expert. So, I set the goal for myself of not only devoting 1000 hours of my time to creating free 3D models, but also to reporting on my progress through the year. Now, three years later I am still plugging away at those 1000 hours and I am now devoting myself to once again start reporting the hours on a regular basis. I have been recording my hours, if not reporting them, and I currently stand at 737 hours over three years. The goal is to finally reach that 1000 hours by the end of the year.
One of the reasons I am bringing this back to my own blogging endeavors and transporting it over from the Low Poly Coop blog is that I want to put out a call to a renewed part of this challenge. I challenge every artist in the community to make some free game models — enough that we as a community can release 1000 models free to the world of game devs and students. I can’t completely manage a project like the Low Poly Coop in a way that is big enough to handle 1000 free community models, so I urge everyone out there who can to make some models, post them somewhere for download and get the word out. I already have a number of models to throw in the pot to get us started and I plan to complete at least another 50 this year. If enough decent artists get out there and do this, we could get to the goal of having 1000 free models in circulation. Join with me in making this a real goal.
Stay free
~shs~




Hey, Scott! Welcome back to the Thousander Club!
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